Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Vehicle Inventory
Vehicle Inventory[message #101231] Thu, 15 April 2004 22:43 Go to next message
Tyco is currently offline Tyco

 
Messages:188
Registered:September 2001
Location: Be'er Sheva, Israel
Lets put a trunk on the vehicles! After a major battle when there's tons of equipment on the ground, you have to bring your "mules" to make multiple helicopter trips to grab all the stuff and carry it to wherever it is you use as a base of operations. Costly and time consuming, and is the most annoying bit of micromanagment in JA2.

The car inventory can work just like that of a merc, except it will have only large slots, say 20 (there are the four large slots every merc has, and I think you can add another four slots horizontaly). It will requier a new artwork but that can easyly be done with a simple image editor. That way you can use the Hummer or Ice Cream truck to store extra equipment when going on the road or to lug stuff back to base after battles. Ofcorse you can't use the car to pick up items, you need mercs for that. The car is just an inventory.

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Staff Sergeant
Re: Vehicle Inventory[message #101232] Fri, 16 April 2004 01:06 Go to previous messageGo to next message
Sigma is currently offline Sigma

 
Messages:34
Registered:January 2003
Location: Lahti, Finland

Absolutely, I agree. Just like, was it Fallout 2, when you could stash all the possibly-to-be-needed-stuff in to the trunk of the chevy or caddy or whatitwas (they all look the same to me).

And naturally someone had to be there to load the car and to drive it.

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Private 1st Class
Re: Vehicle Inventory[message #101233] Fri, 16 April 2004 12:02 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1815
Registered:August 2003
Location: Pleasantville, NJ
Definately. But I'd also like to see usable vehichles in tactical mode.

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Sergeant Major
Re: Vehicle Inventory[message #101234] Fri, 16 April 2004 20:37 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
Messages:423
Registered:March 2004
I agree.
There BTW was a thread about that some time ago.

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Master Sergeant
Re: Vehicle Inventory[message #101235] Tue, 20 April 2004 10:21 Go to previous messageGo to next message
SharkD is currently offline SharkD

 
Messages:349
Registered:July 2003
Good idea. But, the trunk in Fallout was too damn big!
Also, being able to stack items in bags would be nice.

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Master Sergeant
Re: Vehicle Inventory[message #101236] Tue, 20 April 2004 10:49 Go to previous messageGo to next message
DaCheetah is currently offline DaCheetah

 
Messages:73
Registered:March 2004
Location: New Mexico... Cleaner Tha...
@ Sigma, How about hireable Valets while we're at it. You can take a militia man or somebody to drive the car around. Of course, you would lose a spot for people in there, but they wouldn't have to drive it around. Tactical vehicles would be just orgasmic. Who knew what damage you could do with an icecream truck! This however, would lead to further and more frequent destruction of vehicles, necessitating more vehicles to be available. The best: Shooting the redshirts from your helicopter while moving over a sector!

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Corporal
Re: Vehicle Inventory[message #101237] Tue, 20 April 2004 11:59 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1815
Registered:August 2003
Location: Pleasantville, NJ
Exactly. More MORE MORE! No, really several vehichles available with the possibility to be destroyed and repaired (to an extent) would be great.

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Sergeant Major
Re: Vehicle Inventory[message #101238] Tue, 20 April 2004 13:50 Go to previous messageGo to next message
DaCheetah is currently offline DaCheetah

 
Messages:73
Registered:March 2004
Location: New Mexico... Cleaner Tha...
Of course, what would happen to MERCS inside destroyed vehicles? Would they daringly fight the flames and climb out nearly unscathed, or be immolated by AT fire?

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Corporal
Re: Vehicle Inventory[message #101239] Tue, 20 April 2004 14:25 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1815
Registered:August 2003
Location: Pleasantville, NJ
That's a good point (and another can of worms). Varying degrees of damage to those inside (from a few points to death) would be my solution. It should depend on the ordinance that's used. The bigger the bang of the thing that takes out the vehichle the more damage to those inside. Obviously, armoured vehichles and even the Hummer should offer more protection to those inside but I'd be happy with ant system that addressed this issue. It is essential to realistic handling of vehichles in tactical mode to have them (and their occupants) able to take damage.

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Sergeant Major
Re: Vehicle Inventory[message #101240] Tue, 20 April 2004 18:59 Go to previous messageGo to next message
tuccy is currently offline tuccy

 
Messages:19
Registered:June 2003
Location: Czech Republic
While this is about vehicles, what about tanks or atleast some APC (M113 or even the Halftrack), with organic weapons and larger crew required?

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Private
Re: Vehicle Inventory[message #101241] Tue, 20 April 2004 21:22 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
Messages:423
Registered:March 2004
I'd like to see some. It is not unbalanced, if your levels are made accordingly.
Fallout:Tactics wouldn't let you use your vehicles inside the usual missions (they just dissapeared on entering), but I re-made the whole campaign using vehicles, and it *is* fun; Just give the enemy lots of AT stuff, and the player will have to scout on foot so he won't lose this precious tank(s) (and everyone inside) on some unfortunate ambush. Moreso for lightly (or un-) armored vehicles. You would think twice before sending it to battle if the enemy has heavy weapons (be it a LMG).

Tanks aren't as unbalanced as you might think. If the enemy is spread out, they are not much more efficient than a sniper, but since tank ammo tends to be scarce (and you have to save it for those enemy tanks!), your tank is just a fairly armored APC.

The shooting-from-helicopter idea is nice, but IMHO to difficult to implement. So let's just say that a civilian helicopter is far too easily shot down (even by a shotgun), and you wouldn't risk it in actual combat, since it's a choice target for enemy fire.

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Master Sergeant
Re: Vehicle Inventory[message #101242] Tue, 20 April 2004 22:08 Go to previous messageGo to next message
Tyco is currently offline Tyco

 
Messages:188
Registered:September 2001
Location: Be'er Sheva, Israel
Which reminds me. Someone might want to reprogram Skyrider's attitude so he'll land INSIDE a hostile sector. I'll pay an extra 100 dollars if I could select my own entry point when entering a hostile sector.

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Staff Sergeant
Re: Vehicle Inventory[message #101243] Tue, 20 April 2004 22:42 Go to previous message
Kurt is currently offline Kurt

 
Messages:423
Registered:March 2004
If I were a helicopter pilot, I wouldn't do it for 1000 dollars. Those birds are *very* fragile, and, as I said, a target of choice, just hanging there in the open sky, making enough noise to wake the dead.

Just look what the army does when heliporting troops: Gunships covering the sector, all transport helicopters flying low altitude guarding the immediate surroundings, one heli lands/drops his load, then he's back on guard while another does the same, and so on. And they're not comfortable doing so, even in their (slightly) armored helicopters.
A single civilian helicopter would never accept to do this, especially since any enemy with a shotgun hidden inside some house would be enough to bring it down.

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Master Sergeant
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