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Release version[message #298345] Fri, 10 February 2012 02:15 Go to next message
Siresmithnj is currently offline Siresmithnj

 
Messages:17
Registered:March 2004
Location: NY
Ok, so has anyone else noticed they are pumping out patches?
The release went from v0.91 to v1.03 already on Steam.

More importantly, anyone agree that the demo did not do the game justice?
While it is still not JA worthy... the retail is much better than the demo imo.

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Re: Release version[message #298348] Fri, 10 February 2012 02:26 Go to previous messageGo to next message
Exurok is currently offline Exurok

 
Messages:193
Registered:March 2011
Location: Norway

garbadge

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Re: Release version[message #298353] Fri, 10 February 2012 02:49 Go to previous messageGo to next message
Siresmithnj is currently offline Siresmithnj

 
Messages:17
Registered:March 2004
Location: NY
Exurok22
garbadge

Lol

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Re: Release version[message #298367] Fri, 10 February 2012 07:59 Go to previous messageGo to next message
Arquebus is currently offline Arquebus

 
Messages:68
Registered:June 2008
Location: Oslo Norway
I liked it. It doesn't scream jagged alliance at me but I'm having fun and once I figured out som game- mechanics and got a real gun I find I'm enjoying myself quite a bit.

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Corporal
Re: Release version[message #298371] Fri, 10 February 2012 08:36 Go to previous messageGo to next message
CaRNi4 is currently offline CaRNi4

 
Messages:48
Registered:August 2001
Location: NL
The v1.03 patch pathes pretty much all the bugs that were reported from the demo. I think that's pretty smart of them. Free QC.

patchnotes:
V 1.03 Changes

Combat

- Fixed AI not being able to target player that was prone within a certain range

Camera / Visuals

- Tweaked Camera distance and angle to be less restrictive
- Some minor tweaks on the sight cone calculation to improve performance

General

- Increased video memory reserved for ground texture baking to reduce texture popping in with camera max / min distance
- File system load order fixed
- Fixed autopause options not being saved globally

Save & Load

- Game checks if game files have been modified and saves modification flag in savegames
- Open doors are fully open after loading 

Worldmap

- Wounds and overload do now reduce movement speed of world squads
- Fixed bug where locations would be invisible after combat

UI

- Added cursor changes on portrait when trade/repair/heal action is activated
- Explosive spots can now be accessed from both sides of the wall
- Item swapping in lootscreen added
- i key toggles inventory
- Inventory shows all squad members in tutorial
- selecting player of different squad changes UI in pause mode correctly
- Access to former global inventory removed
- Plants and some other materials are ignored by the context cursor

Combat / Plan & Go

- Preview and actual position of mercs now fits 100%, thus allowing all shots if they would hit while planing
- Tweaked explosion times for grenades to be shorter
- Emmisions of grenades prevent combat reset
- Roofs are revealed if enemies below them attack player
- Tweaked weapons RPM so it

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Re: Release version[message #298372] Fri, 10 February 2012 08:46 Go to previous message
Arquebus is currently offline Arquebus

 
Messages:68
Registered:June 2008
Location: Oslo Norway
YES! we can now add betatesters to our CV's Smile

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