Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #303747]
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Sun, 22 April 2012 05:09 
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Wil473 |
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Messages:2813
Registered:September 2004 Location: Canada |
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VeeDotJA2After installing UC v3.65 over my UC r4870/v3.61 install my savegames broke with something like MAX_NUMBER_PLAYER_MERCS/ MAX_NUMBER_PLAYER_VEHICLES 27, expected 26. I didn't change the original .ini at all (playing default to help bug hunt).
I changed MAX_NUMBER_PLAYER_MERCS to 25 (from 24) in the .ini editor and the savegames loaded again. I figure that now the .ini allows max mercs + max vehicles = 27, everything is cool again. Did 3.65 change the .ini file from stock 3.61?
Yes, the INI was rebuilt for Rev.5207, but I forgot there were three vehicles in Urban Chaos-1.13. Sorry, my bad. Here is a reupload with slight change.
Urban Chaos-1.13 v3.65.1 20120421
- Fixes MAX_NUMBER_PLAYER_VEHICLES = 3, was 2
- Not really a change, but it has been tested up to SCI Rev.5216
EDIT: more on the Rev.5207/5216 issues:
1) I cannot seem to replicate the disappearing item bug with the stock v1.13 Data-1.13 mod. Best option right now is to travel light, use the Utility Crates and vehicles for storage, and to find a sector where you don't need to go tactical. I can make entire sector inventories disappear consistently by going from strategic to tactical in some maps. Oddly, if I move directly from tactical to tactical things do not go missing. Cannot seem to replicate this under stock game.
2) Clean install of Rev.5216 and the game will CTD on using the UDB General and Advance Tabs for anything except guns it seems. This is with stock data, not the mod. I understand this isn't happening to everyone. I tried different screen resolutions, as well as full screened and windowed modes, all CTD on using those two tabs on anything other than a gun.
[Updated on: Sun, 22 April 2012 07:04] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #304418]
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Sat, 05 May 2012 23:05 
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Wil473 |
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Messages:2813
Registered:September 2004 Location: Canada |
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SlaxI have to ask, is 4.x getting a major NCTH overhaul? The current system seems to rely on attachments just way too much. I'm not asking for a realism simulator. Just something that makes more sense. Missing shouldn't be this frustrating, I think.
Gonna try a Drop All game and see how that feels.
No current v4.xx plans do not include major reconstruction of NCTH stats. Not that there won't be any big tweaks to NCTH pre-v4.xx.
As far as research before this post - I setup two test saves one OCTH one NCTH, with same merc, Sidney, Stechkin APS with no attachments, and targets at 5 and 10 tiles. v1.13 Rev.5224/UC-1.13 v3.65.2
OCTH: able to max out aim quite easily on the 10 tile target, and achieve 100% hits per aimed shot
NCTH: max NCTH AIM, seemed to miss the 10 tile target 3/4 to 4/5 the time
NCTH, modified Weapons.XML - pistols/MP -1 handling penalty: no noticeable change
NCTH, modified Weapons.XML - pistols/MP -1 handling penalty, +10 all NCTH Accuracy values (this reverses one of the first things I did with NCTH): seemed to hit more
Under OCTH, I'd say it is too easy to land a shot on target. Under NCTH, it is too hard/random. Now I've been corrected on this once already, but HAM5 was doing something to the distribution of shots within the aiming reticle. Either there was too much bias towards the centre or too little, I don't quite remember.
Another option would be to go against Headrock's advise and narrow the maximum angle that a round may miss. Months ago I wanted to use a DEGREES_MAXIMUM_APERTURE = 10, but was warned that it would make hitting things too easy. Ended up simply not having a custom CTHConstants.INI, so the stock values (higher than 10) are in effect now.
[Updated on: Sat, 05 May 2012 23:07] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #304474]
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Sun, 06 May 2012 18:54 
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Wil473 |
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Messages:2813
Registered:September 2004 Location: Canada |
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I'm not going to release a patch for this but, I did a quick run of my NCTH pistols test save with the following modifications to CTHConstants.INI (copied from Data-1.13 to Data-UC113).
NORMAL_SHOOTING_DISTANCE = 100 (was 70, which the way I read it means you start seeing big NCTH penalties at 7 tiles)
BASE_MARKS = 2.0 (was 1, gives more weight to marksmanship on that initial pointing of weapon)
MAX_EFFECTIVE_RANGE_MULTIPLIER = 1.5 (was 1.1, someone mentioned this makes the AI more likely to take shots at you)
MAX_EFFECTIVE_RANGE_REDUCTION = 0.75 (was 0.5, this should make range more important to your ability to hit things)
Observations, I seemed to be hitting the 10 tile target about 2/3's of the time. I'm going to see what else can be done in the INI. Also I need to see if I've accidentally made scopes even more powerful.
I am also considering increasing the SCOPE_RANGE_MULTIPLIER to make scopes less effective. Means I need to setup a test game for ranged shots.
EDIT: by the way Slax, please pass on to the youtube community that, Tex is not bugged, he just doesn't have any (old) city sector related speech/text for Urban Chaos. I'd comment myself on the youtube post, but I'm wanting to let BoxMacLeod play the game without interference from myself, he seems to have uncovered quite a few issues that only a fresh experience with the game can find. I've even fixed a few of them in the recent patches (UBT maps and NE facing rooms being easily missed).
[Updated on: Sun, 06 May 2012 19:03] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #304570]
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Thu, 10 May 2012 18:23 
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Wil473 |
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Messages:2813
Registered:September 2004 Location: Canada |
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New set of NCTH trials, this time with Igor (88 Mrk/78 Dex), Sidney (84 Mrk/87 Dex), and Meltdown (71 Mrk/84 Dex). All are aimed at torso of target.
Specs:
Stechkin APS (100%)
standing targets at 10 tiles
NORMAL_SHOOTING_DISTANCE = 130
DEGREES_MAXIMUM_APERTURE = 10
SCOPE_RANGE_MULTIPLIER = 0.6
MAX_EFFECTIVE_RANGE_MULTIPLIER = 1.5
MAX_EFFECTIVE_RANGE_REDUCTION = 0.75
all other CTHConstants.INI stock Data-1.13
Full Aim, Muzzle stability (out of 100):
Sidney 72
Meltdown 60
Igor 66
Notes: One gun each, Sidney has the advantage of the Gunslinger trait (equals three fully aimed shots per turn), Meltdown however has Ambidextrous (equals two fully aimed shots but four bullets flying). Under NCTH, more bullets flying should mean more hits overall, but I am not going to do a thousand repeated trials to produce proper statistics.
Same mercs as above, VSK-94, M4A1, HK 416 D20RS, and AK-105, all equipped with the 4x Dual Mode. VSK-94 also has bipod.
VSK-94 while Prone (4x/CQB) 20 tile target
Sidney 60 / 84
Meltdown 50 / 80
Igor 60 / 84
VSK-94 while Prone (4x/CQB) 29 tile target
Sidney 66 / 42
Meltdown 60 / 40
Igor 66 / 42
***
HK416 20" barrel while crouched (4x/CQB) 20 tile target
Sidney 78 / 84
Meltdown 80 / 80
Igor 78 / 84
HK416 20" barrel while crouched (4x/CQB) 29 tile target
Sidney 84 / 42
Meltdown 80 / 40
Igor 84 / 36
In context, this is more or less what my understanding of NCTH promises to deliver. Meltdown is a worse shot than Sidney or Igor. 4x scope is not optimized for 20 tiles of range, while the CQB mode (1.5x plus a bunch of bonus to base) is. HK416 is also a more accurate gun than the VSK-94, despite the bump up of the latter's range to 40 tiles in the test XML's.
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #304840]
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Wed, 16 May 2012 19:27 
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Wil473 |
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Messages:2813
Registered:September 2004 Location: Canada |
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AFS has that silly "v1.13" style vendor sub-mod. This however is not how I plan on fixing the problem of gun diversity in UC-1.13.
The large amount of .22 weapons added in recent versions will allow me to push back weapons in coolness (both enemy gun choice and merchant availability). On the other end, I've already reserved item indexes for the AK-12 series, yeah I'm blaming the addition of yet another AK, this time a AK/SCAR cross, on balance...
Additionally the original story-line does account for the presence of CAR-15's, M4's, L85's, M21 and due to an inconsistency in a certain merchants speech vs original UC release, the FN F2000.
[Updated on: Wed, 16 May 2012 19:36] by Moderator Report message to a moderator
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