New feature: Equip militia with guns/armour/etc.[message #316041]
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Thu, 07 March 2013 17:18
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S3rialThrill3r |
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Messages:26
Registered:January 2012 |
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Before I begin:
Revision 5882 / GameDir 1610)
Diedranna Lives!-1.13 v4.20
Is this supposed to work properly? The TAB-LMB function doesn't seem to be working, no green highlights or anything. Oh, and is it possible to turn this feature off without having to start a new game? They took everything, including my tool kits for crying out loud! I should have checked for this in the INI editor before I started...
[Updated on: Thu, 07 March 2013 17:58] by Moderator Report message to a moderator
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Private 1st Class
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Re: New feature: Equip militia with guns/armour/etc.[message #329194]
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Sun, 22 December 2013 16:20 
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Flugente |
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Messages:3503
Registered:April 2009 Location: Germany |
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M16AMachinegunI have three questions for you.
Given: Militia pick up items from sector upon creation
Question: Will they pick up more/better items later on if you drop them into their sector? They will consider the new items when they are created anew (like when you enter another sector tactically, and then load the sector you dropped the gear in again). Or you can order all militia to drop all their gear, drop your extra gear, and then order them to reequip gear. Do not do this in combat though 
M16AMachinegunGiven: Mobile militia are created in Town sector X.
Given: There is not enough equipment to arm all of the mobile militia members with weapons, LBE, etc.
Detail: There's more militia to arm than there were enemies.
If there aren't enough guns, then some of your militia will not have any. We only distribute what is there.
M16AMachinegunGiven: Mobile militia move around.
Wildcard: Mobile militia move over Field Sector Y. (Some arbitrary location)
Detail: Field Sector Y had a battle there previously, and there are items on the ground
Question: Will mobile militia pick up sector items from Field Sector Y? Yes. If you enter sector Y, they will choose from all available gear. If they move from Y to Z, they will take the gear (that they would select) along with them (that part of the inventory is moved).
M16AMachinegunGiven: Militia encounter Enemy group.
Given: No Player-controlled Mercs in area.
Therefore: Militia enters Auto-Battle or w/e it's called.
Question: Will Militia pick up enemy items from the auto battle upon winning the battle? Yes. But bear in mind that if the player is not present, the chance of items dropping is abysmally small (drop all does not work in auto-resolve).
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Re: New feature: Equip militia with guns/armour/etc.[message #329212]
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Mon, 23 December 2013 03:44
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Flugente |
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Messages:3503
Registered:April 2009 Location: Germany |
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Press [Ctrl] + [.] and a menu like this will show up. Militia inspection causes them to drop everyting they picked up, militia restock causes them to take up gear again.
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