Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » New feature: Equip militia with guns/armour/etc.
New feature: Equip militia with guns/armour/etc.[message #316041] Thu, 07 March 2013 17:18 Go to next message
S3rialThrill3r is currently offline S3rialThrill3r

 
Messages:26
Registered:January 2012
Before I begin:
Revision 5882 / GameDir 1610)
Diedranna Lives!-1.13 v4.20

Is this supposed to work properly? The TAB-LMB function doesn't seem to be working, no green highlights or anything. Oh, and is it possible to turn this feature off without having to start a new game? They took everything, including my tool kits for crying out loud! I should have checked for this in the INI editor before I started...

[Updated on: Thu, 07 March 2013 17:58] by Moderator

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Private 1st Class
Re: New feature: Equip militia with guns/armour/etc.[message #316046] Thu, 07 March 2013 20:22 Go to previous messageGo to next message
Flugente

 
Messages:3503
Registered:April 2009
Location: Germany
I am not familiar with any instance of TAB not working, but I fixed quite a few bugs for this recently, using a newer exe is advised. This feature can always be turned off, no problem. It was already off by default since GameDir r1607 btw...

Militia will never take toolkits, so I suspect something else might be going on there.

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Captain

Re: New feature: Equip militia with guns/armour/etc.[message #316067] Fri, 08 March 2013 09:54 Go to previous messageGo to next message
S3rialThrill3r is currently offline S3rialThrill3r

 
Messages:26
Registered:January 2012
Yes, you are right. It looks like the feature wasn't even enabled. I went back to an earlier save in which the items are still around. I currently have two mercs training militia in that sector (Drassen mine). Once I switch to the tactical screen, everything is gone except for one 9X scope which is grayed out despite me turning the place upside down while searching for things.

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Private 1st Class
Re: New feature: Equip militia with guns/armour/etc.[message #329191] Sun, 22 December 2013 13:32 Go to previous messageGo to next message
M16AMachinegun is currently offline M16AMachinegun

 
Messages:304
Registered:September 2013
I have three questions for you.

Given: Militia pick up items from sector upon creation
Question: Will they pick up more/better items later on if you drop them into their sector?

Given: Mobile militia are created in Town sector X.
Given: There is not enough equipment to arm all of the mobile militia members with weapons, LBE, etc.
Detail: There's more militia to arm than there were enemies.
Given: Mobile militia move around.
Wildcard: Mobile militia move over Field Sector Y. (Some arbitrary location)
Detail: Field Sector Y had a battle there previously, and there are items on the ground
Question: Will mobile militia pick up sector items from Field Sector Y?

Given: Militia encounter Enemy group.
Given: No Player-controlled Mercs in area.
Therefore: Militia enters Auto-Battle or w/e it's called.
Question: Will Militia pick up enemy items from the auto battle upon winning the battle?

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Master Sergeant
Re: New feature: Equip militia with guns/armour/etc.[message #329194] Sun, 22 December 2013 16:20 Go to previous messageGo to next message
Flugente

 
Messages:3503
Registered:April 2009
Location: Germany
M16AMachinegun
I have three questions for you.

Given: Militia pick up items from sector upon creation
Question: Will they pick up more/better items later on if you drop them into their sector?
They will consider the new items when they are created anew (like when you enter another sector tactically, and then load the sector you dropped the gear in again). Or you can order all militia to drop all their gear, drop your extra gear, and then order them to reequip gear. Do not do this in combat though Wink

M16AMachinegun
Given: Mobile militia are created in Town sector X.
Given: There is not enough equipment to arm all of the mobile militia members with weapons, LBE, etc.
Detail: There's more militia to arm than there were enemies.
If there aren't enough guns, then some of your militia will not have any. We only distribute what is there.
M16AMachinegun
Given: Mobile militia move around.
Wildcard: Mobile militia move over Field Sector Y. (Some arbitrary location)
Detail: Field Sector Y had a battle there previously, and there are items on the ground
Question: Will mobile militia pick up sector items from Field Sector Y?
Yes. If you enter sector Y, they will choose from all available gear. If they move from Y to Z, they will take the gear (that they would select) along with them (that part of the inventory is moved).

M16AMachinegun
Given: Militia encounter Enemy group.
Given: No Player-controlled Mercs in area.
Therefore: Militia enters Auto-Battle or w/e it's called.
Question: Will Militia pick up enemy items from the auto battle upon winning the battle?
Yes. But bear in mind that if the player is not present, the chance of items dropping is abysmally small (drop all does not work in auto-resolve).

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Captain

Re: New feature: Equip militia with guns/armour/etc.[message #329211] Mon, 23 December 2013 03:37 Go to previous messageGo to next message
M16AMachinegun is currently offline M16AMachinegun

 
Messages:304
Registered:September 2013
Order militia to drop gear? What's the command for that?

Appreciate the quick responses

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Master Sergeant
Re: New feature: Equip militia with guns/armour/etc.[message #329212] Mon, 23 December 2013 03:44 Go to previous message
Flugente

 
Messages:3503
Registered:April 2009
Location: Germany
Press [Ctrl] + [.] and a menu like this will show up. Militia inspection causes them to drop everyting they picked up, militia restock causes them to take up gear again.

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Captain

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