| Heirarchy for IMP item choices[message #308549]
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Fri, 03 August 2012 07:11
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pheloncab |
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Messages:277
Registered:August 2004 Location: So. Cal. or texas |
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After many long searches through years of data I have decided to actually just ask.
What are the hierarchy and restrictions that happen when the XML is applied from the Impitemchoices.xml file to the actual imp.dat character that you play?
1)Especially what order do the items in the XML get attached to the character?
Does a backpack in say strength appear and give room for items to be stored better than say a backpack in bodybuilding?
2)Does NIV use a different system than OIV for placement of items?
3)Does the xml file still work as numbers less than the total# are random with the exception of the marksmanship or did that change?
*depends per wiki
4)is 80 still a magic# for getting items?
*no per wiki
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3&4 answered in the Wiki:
http://ja2v113.pbworks.com/w/page/4218383/XML%20-%20IMPItemChoices
[Updated on: Fri, 03 August 2012 10:00] by Moderator Report message to a moderator
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Master Sergeant
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