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Heirarchy for IMP item choices[message #308549] Fri, 03 August 2012 07:11 Go to next message
pheloncab is currently offline pheloncab

 
Messages:277
Registered:August 2004
Location: So. Cal. or texas
After many long searches through years of data I have decided to actually just ask.

What are the hierarchy and restrictions that happen when the XML is applied from the Impitemchoices.xml file to the actual imp.dat character that you play?

1)Especially what order do the items in the XML get attached to the character?
Does a backpack in say strength appear and give room for items to be stored better than say a backpack in bodybuilding?

2)Does NIV use a different system than OIV for placement of items?

3)Does the xml file still work as numbers less than the total# are random with the exception of the marksmanship or did that change?
*depends per wiki
4)is 80 still a magic# for getting items?

*no per wiki
______________________
3&4 answered in the Wiki:
http://ja2v113.pbworks.com/w/page/4218383/XML%20-%20IMPItemChoices



[Updated on: Fri, 03 August 2012 10:00] by Moderator

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Master Sergeant
Re: Heirarchy for IMP item choices[message #308574] Fri, 03 August 2012 17:44 Go to previous messageGo to next message
Sam Hotte

 
Messages:1960
Registered:March 2009
Location: Middle of Germany
there is actual a discussion going on currently here about "IMP starting items"; you might find some input to your questions there. Smile

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Sergeant Major
Re: Heirarchy for IMP item choices[message #308626] Sat, 04 August 2012 08:12 Go to previous message
pheloncab is currently offline pheloncab

 
Messages:277
Registered:August 2004
Location: So. Cal. or texas
thanks. i will do that.

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Master Sergeant
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