Heavy weapons trait/weapons[message #342439]
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Mon, 14 September 2015 16:56
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svean |
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Messages:63
Registered:August 2005 |
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I was checking items (especially guns) for their attributes and I've noticed that there are barely few guns having "Heavy guns" attribute.
This include BREN or BAR LMGs, MacMilian Tac-50, one of Mossberg 500 shotguns and few more, but not the biggest or heaviest guns (like Browning 1919 LMG or Barrett M82 SR).
There were only 7 "Heavy Guns" at all.
On the other hand none of the Launchers (RPGs, mortars) were Heavy Guns.
I'd like to as about the trait "Heavy Guns" or "Bombardier" - is it working with weapons because if it's size, weight, or maybe some of their attributes (like with all "launchers"?) or maybe it's broken and not working at all?
UPDATE:
I've noticed that in regular v1.13 7987 (not UC) there is no gun with "heavy gun" attribute at all...
UPDATE 2:
I've found some explanation on Headrocks 'how-it-works' section:
If Weapon is a Rocket Launcher, then
Effective Marksmanship is increased by 15 points per level of the HEAVY_WEAPONS skill.
This means that "launchers" are affected by Heavy Weapons trait - am I right?
[Updated on: Mon, 14 September 2015 17:05] Report message to a moderator
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Corporal
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Re: Heavy weapons trait/weapons[message #342445 is a reply to message #342440]
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Tue, 15 September 2015 12:53
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svean |
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Messages:63
Registered:August 2005 |
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Thanks for information!
I was thinking that "heavy guns" attribute on weapons is rather unused but it seems it is!
On the other hand I think some more weapons existing in v1.13 should have this tag, I don't really believe that some ingame AT-rifles could be fired shouldered...
Anyway: thanks!
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