Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » Changing Voice File slots for Merchants
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| Re: Changing Voice File slots for Merchants[message #344370 is a reply to message #344367]
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Fri, 04 March 2016 20:56 
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Scheinworld |
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Messages:959
Registered:December 2007 Location: Baltic Sea, Germany |
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Hi Ed,
I never created a new merchant or repairguy with Flugente's Externalised Merchants feature, but I always had this idea in the back of my head.
edmortimer wrote on Fri, 04 March 2016 16:43Also, does anyone have the all voice file slots called by the merchant routine?
I would suggest to check and compare the .edt files (and dialogue lines) of existing merchants like Tony, Keith, Jake... and see if their lines (and content) have things in common.
If you see commonalities please note the Speech Record number(s) / NPC_Speech file names.
For changing Record numbers you have to use a NPC-Editor otherwise, but maybe you can avoid this step.
Good luck!
Best regards; Schein...
[Updated on: Fri, 04 March 2016 20:58]
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| Re: Changing Voice File slots for Merchants[message #344376 is a reply to message #344373]
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Fri, 04 March 2016 21:59 
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Scheinworld |
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Messages:959
Registered:December 2007 Location: Baltic Sea, Germany |
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Hi Ed,
edmortimer wrote on Fri, 04 March 2016 20:33I finally figured it out and got it to work perfectly . . . except for the speech files. The merchants will work, just say the wrong things.
If it works why you just don't replace these "wrong" speech files with voice file(s) of right content?
Just note which speech file(s) your merchant NPC wrongly says in which situation and exactly these speech files you replace with something useful, edit the .edt and voilà! :-)
edmortimer wrote on Fri, 04 March 2016 20:33I'm afraid that is the way it'll have to be. I haven't used the NPC-Editor yet . . . got any documentation for it?
Best NPC scripting info is still from The_Scorpion I think:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=13298&goto=188151&#msg_188151
I have no documentation about any NPC-Editor itself, sorry. You can find a few in Kermi's archive, but best you see and test yourself which one is the best for you (and which is running on your system?).
http://kermi.pp.fi/JA_2/Modding_Tools/
Best regards; Schein...
JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"
.- Will GatesReport message to a moderator
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| Re: Changing Voice File slots for Merchants[message #344379 is a reply to message #344377]
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Fri, 04 March 2016 23:07 
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Scheinworld |
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Messages:959
Registered:December 2007 Location: Baltic Sea, Germany |
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Hi Ed,
edmortimer wrote on Fri, 04 March 2016 21:10Because it replaces important speech files. Though Waldo uses his goodbye lines for goodbye, he uses his Skyrider hints for the rest of his merchant speech.
Edit: Likewise, Father Walker uses his Food for Omerta lines for his merchant speech. As an example.
Okay, I see. Then you can't get out of using a NPC-Editor to change Speech Record number(s) in specific .npc file, edit the specific .edt with an EDT-Editor and finally don't forget to add the NPC_Speech file with right name/Record number.
Quote:I'm afraid these editors will corrupt the files -- as the editors do not seem to be updated regularly. So the one named NPC-Editor is good to use?
No. The .npc script format of current v1.13 is still the same like in old vanilla. So the NPC-Editors do not need to be updated in this regard, but could make running problems on modern PC's and/or different systems eventually. I still use Windows XP and/or Windows 7.
I still use this old one here:
http://kermi.pp.fi/JA_2/Modding_Tools/NPC.rar
And sometimes the one from Batman:
http://kermi.pp.fi/JA_2/Modding_Tools/NPCEdit.zip
The NPC Scripter by VM is a newer one and most current as far as I can say, but I'm not sure(!):
http://kermi.pp.fi/JA_2/Modding_Tools/NPC_Editor_BigMaps.zip
There are some other NPC-Editors in Kermi's FTP. You have to see and test which one you like and you can handle best. Good luck with the scripts!
Best regards; Schein...
[Updated on: Fri, 04 March 2016 23:18]
JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"
.- Will GatesReport message to a moderator
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