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XML Editor crashing on latest releases.
Mon, 18 March 2024 07:50
(My apologies if not the right subforum)
I tried the editor on three the latest releases and it crashes on startup. In case of not so recent versions like the one of Arulco Vacations it does work. Error log:
Memory: 34,765,896 - Error:
Source: BackEnd
Base Error Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stack Trace: at BackEnd.ItemTable.LoadItemData(String fileName, String filePath)
at BackEnd.ItemTable.LoadData()
at BackEnd.XmlDB.LoadData(DataTable table)
at BackEnd.XmlDB.LoadAllData()
at BackEnd.DataManager.LoadData()
at GUI.Main.Main()
Target Site: LoadItemData
Available Physical Memory: 23255334912
Available Virtual Memory: 140732359217152
Can this be fixed or do I have to get an older 1.13 version?
v1.13 XML Customization |
4 comments
New weapons sprites (SOLVED)
Last questions for today, honest..; Sun, 17 March 2024 22:16
<a href="https://imgbb.com/"><img src="https://i.ibb.co/StMJ51K/test-Weapon.png" alt="test-Weapon" border="0"></a>
The original plan entailed substituting ALL weapons with a lower quantity of fancy military-grade only ones.
Prolly I devised a good pipeline: model and render in Blender, then vectorize with Inkscape. This would allow me to make a line of several weapons in a few hours, starting from a common base. Now:
A: I still have to optimize materials, lighting and a few details (picatinny rails, for example), still, would a similar quality be high enough?
B: The pic is 128 pixel wide: are weapons meant to be that exact width? What if I make two versions of the same weapon with different barrell length?
C: (Why I'm not allowed to upload pictures via the forum intrface?)
v1.13 Modding, Customising, Editing |
2 comments
Various Questions (SOLVED. Wip, of course)
(Also, I've just been promoted to Corporal, YAY ); Sun, 17 March 2024 15:27
Ok, setting the mines was easy. Now, next on the menu is coolness factor by sector, but:
A: Capturing the central SAM triggers a cutscene. Can I give for granted that SAM sites are numbered as Chitsina=1, Drassen=2 and Central=3?
B: I managed to move Omerta, but I find no way to move the starting location: Is it hard coded? No prob in this case, I'll edit my strategic map accordingly.
C: Is there a way to rise the number of soldiers in garrinsons apart from difficulty level/creature per sector/risen garrison percentage? Long story short: if I want 20 enemys in a sector, can I set it somehow?
D: In the data/interface folder there are numbered MINE images showing underground areas. They don't feel complete areas to me. Anyway, since I moved mines can I give for granted I need to edit those? Just thinking out loud.
E: I want to use Crepiti as guardians for special gear caches, but I don't want them to attack players positions. Would it be enough NOT to set a nest with a Crepitus Queen? Also, I'd need to edit the MINE images, right?
F: My strategic map is basically an island. Is it better to add generic water maps around the island? Would I need to set 32 soldiers, a radar map and an entrance point anyway? Thinking out loud again..
Thanks in advance.
v1.13 Modding, Customising, Editing |
7 comments
Worldmap.. (SOLVED)
(Yes, this is becoming ridiculous..); Sat, 16 March 2024 08:42
I tried to port my new worldmap in my mod folder and it doesn't work (neither .Png nor .Sti). The interface folder contains a new interface and it works. Also, I did some .xml editing and that works too.
I doubled checked the naming convention and it's good.
I see that different mods can have a different number of worldmaps in different resolutions: Can I make with it with a single image?
EDIT: It was a matter or image format, it must be .Pcx.
v1.13 Modding, Customising, Editing |
2 comments
Main Screen... (SOLVED)
Fri, 15 March 2024 17:38
I managed to turn a new main screen image to .sti using Wizardry 8 .sti converter, but it does not show in game.
In my vfs there's this entry:
[LOC_Loadscreens]
TYPE = LIBRARY
PATH = Data/Loadscreens.slf
VFS_PATH = Loadscreens.slf
MOUNT_POINT =
What does .slf stand for? Do I have to add anything? A folder, a list?!?
v1.13 Modding, Customising, Editing |
6 comments
Modded .ini Solved!
Fri, 15 March 2024 11:24
Sorry, it was a panic attack of sorts..
I tried to make a personal .ini to start testing in game and keep edited stuff ordinated: I slammed the 1.13 data stuff in a new folder. The game does not start and crashes. Now, I know it's a very vague question, but what should I do? WHat files should my data folder contain?
EDIT: I'm fixing mistakes in my config.ini, I'm not there yet..
I managed to start the game. Upon the first try the error log covered the screen, it didn't happen the second time. Any clues about this?
v1.13 Modding, Customising, Editing |
0 comments
Rubicon Mod Missing Sounds RPC
Fri, 01 March 2024 19:45
Hello everybody, I'm just playing the UB-Mod Rubicon and it works well. I just got one question. Is there any way to get speech-files for the merc Eskimo? Eskimo got the number 067 in the speech-folder, but all his .wav-files just got a size of 0 byte. Ingame you can see that there are dialogue-texts for Eskimo for example when he sees an enemy, but no speech. But there is a difference for the battlesounds which are existing and being played normally which you can see at number 067 in the battlesnds-folder. So i would like to know if there are also anywhere working sounds for the speech-folder for Eskimo. Thank you! 
Maps, Mods and Editors |
0 comments
Strategic Map Editing. (SOLVED)
Mon, 19 February 2024 17:33
I managed to put my own map in game with a basically working grid. Needless to say the original towns are still there. What do I need to edit to move and rename them? Also, since the original mines are shown it's self evident that that piece of graphic isn't driven by the strategic map image. Does anybody know if the thing is handled automatically, or we're talking about editing a dedicated file? Thanks in advance.
I almost forgot the main question: In my hipotetical mod there is no OMERTA and the player will start in another sector anyway. I found the file with the starting sector tile but the sector isn't specified. This is NOT hardcoded, right?!?
EDIT: I found it by chance while looking for other stuff. Sorry folks, I'm still trying to find my way through all this. Anyway, the path:
Data-1.13/TableData/Map/Cities.xml
v1.13 Modding, Customising, Editing |
2 comments
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