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Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #260393]
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Mon, 23 August 2010 23:20 
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tais |
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Messages:656
Registered:February 2008 Location: NL |
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1) avoidiance of intellectual property issues which could affect me professionally - [color:#000099]that's why I was asking about the UC file rights.. i do not include original ja2 datafiles so nobody without the game can play.. it's just 1.13 with UC and UC 1.13 once i have it completely clear that nobody objects to this i will release[/color]
2) smaller download - [color:#000099]well this one SCI can be a base for many updates.. it just makes it easier for people to start playing UC, you will get a ton of new beta testers[/color]
Now I do have a few concerns about the SCI proposed by Tais here:
1) Are you preserving the VFS file structure (ie. keeping ModSquad files seperate from the UC-1.13NAS Hybrid files)? - [color:#000099]those are all fully preserved, all i did was set the default vfs ini to the UC113 file so people would not get confused by a default 1.13 intro[/color]
2) The STOMP capable .exe: I've only endorsed use of the hybrid with the NAS 0.61B executable. While I have tested the hybrid with the later STOMP capable .exe, it doesn't have any support for STOMP features, or even a STOMP specific .ini file. Beyond this, there has been no testing for any length of time with this .exe. - [color:#000099]all functions in nas 0.61b are in the svn repo, this version is the same and it also detects the missing stomp files and makes it impossible to enable at this moment[/color]
3) Documentation: please include the PDF document, it lists things like what features the mod does not support (and ones which crash the game like enableing all terrorists). - [color:#000099]it is a complete copy of the default way of installing UC and UC 1.13[/color]
4) Can it wait a few days, I've updated a few maps to account for some of the NAS items (ie. map I5) and to fix leftover bugs (Map A9)? - [color:#000099]i will wait untill you want me to release, i had to guys download the uploaded sci but that's their problem, i will make a new one when you're done, it is possible to release this one though and people can copy the update over the this one[/color]
all i want is to help the people that have problems getting this to run, if you dont want it, just say it and the SCI is a goner
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Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #260402]
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Mon, 23 August 2010 23:39 
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lockie |
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Messages:3714
Registered:February 2006 Location: Scotland |
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Quote:all i want is to help the people that have problems getting this to run, if you dont want it, just say it and the SCI is a goner
I have the original running , but now to add NAS , it just seems a pain . My fault I suppose , it would be easier in a one click install , I'm afraid this was my idea , I asked Tais if it were possible , and as he says , if you are against the idea , Tais will not release it .
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Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #260525]
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Wed, 25 August 2010 00:32 
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Wil473 |
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Messages:2813
Registered:September 2004 Location: Canada |
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1. A.L.I.C.E. Backpack is using the item number of the original Urban Chaos A.L.I.C.E. so this should appear in the same places as the old one. Betty sells only the A.L.I.C.E. Combat Pack to make the backpack something worth searching the maps for (argueably).
2. Yeah that merger was scrapped when I dropped OIV compatibility. I should get around to removing mention of it. The PDF for the next version (the one actually dropped in to comment about) has a few more of the working mergers listed.
3. The item ordering prevents use of enemy item selection XML's directly from another mod. Now depending on which version of UC-1.13 you are talking about you may be able to get away with using the XMLEditor to edit the enemy loadouts to your liking.
v1.13 CFSS - the non-NAS mod has instructions for how to enable XMLEditor compatibility for UC-1.13
UC-1.13NAS - Do the following:
1) make a copy of the folder Data-UC113NAS, rename it Data-UC113NASEDIT
2) point the XMLEditor to Data-UC113NASEDIT and edit the Enemy gear selection in there
3) only copy the files: EnemyItemChoices.xml and EnemyGunChoices.xml back to Data-UC113NAS
v2.5 Updates
I've implemented a RIS upgrade that reduces the potential for "munchkining," actually a whole bunch of them: Scope Rings. Let me explain, right now all RIS slots can take the 6x and 10x scopes. But with NAS being able to add/subtract slots, I can remove the general ability for the RIS optics slot to take the sniper type scopes, while still allowing RIS equipped sniper rifles to exist in-game. If you want to use anything beyond a 4x scope on a weapon where the optics mount is RIS capable, you will have to buy one of the two types of RIS scope rings.
Now to be honest, I added a few other items that exist in the real world (as well as DBB/IOV) that counter balance this item out:
Scope Mount RIS - Now you can trade immediate use of a hi-powered scope for a 4x scope or other RIS device
RIS Scope Ring - Late-Mid game item that adds a hi-power scope slot
Replacement Scope Ring w/Reflex mount - Not sure how these are used in the realy world, but they do exist. In-game it lets you mount a Reflex sight to cut down on the penalties imposed by use of a high power scope. DBB/IOV has had something like this (several of these if I remember correctly) for years.
RIS Scope Ring w/Reflex mount - same as above but for the RIS optics mount.
In testing I have been able to nest three levels deep:
1) Scope Mount RIS on AWM - trades away the hi-power scope mount for an optics RIS
2) 4x Reflex Scope - adds a Reflex sight mount
3) Reflex sight
[Updated on: Wed, 25 August 2010 00:33] by Moderator Report message to a moderator
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Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #260588]
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Wed, 25 August 2010 18:56 
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Wil473 |
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Messages:2813
Registered:September 2004 Location: Canada |
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Full Auto on the flame Thrower is an error. Since the garden sprayer is pump action, and the flamethower being homemade from it means that it must be pumped before firing.
Modified M203 not fitting other M203 compatible weapons is a mistake. I have a few suspicions about which attachment slot is involved but please list the weapons where it is not fitting.
Yeah, I resorted the Commando (Vest) LBE list but forgot to actually fill back in the Grenadier and LMG LBE's correctly. The five items listed do produce something when merged with the Basic Commado LBE.
I'll take a look at Troy when I have a chance.
The Size/Pocket Issues - I've been meaning to make consistent the sizes/pockets for a while now. What you are seeing is a patchwork of efforts spread over time. Like a lot of things, it is one of those things that is best done as one continuious effort. If nothing comes up, I'll try and sit down to do the actual work.
There are 34 size slots. Not all of them are in use. This is what I want to do (and post so I don't forget):
00. Revolver
01. Small Pistol
02. Small Pistol+Suppressor
03. Regular Pistol
04. Regular Pistol+Suppressor
05. Oversized Pistol, Machine Pistols
06. Oversized Pistol+Supressor, Machine Pistols+Suppressor
07. Short Barrel Rifle, MP5 size SMG's
08. Short Barrel Rifle+Suppressor, MP5 size SMG's+Suppressor, Carbine Length Rifles
09. Carbine Length Rifles+Suppressor, Full Length Rifles, Rocket Launchers
10. Full Length Rifles+Suppressor
11. Oversized Slingable Rifles
12. Oversized Slingable Rifles+Suppressor
13. Too Big for Weapon Sling but Backpackable
14. Too Big for Weapon Sling but Backpackable+Suppressor
15. Tiny
16. Tiny-Flat/Magazine
17. Tiny-Malleable
18. Tiny-Carbiner (might just set the key tag so these items fit the keychain and get one more slot back)
19. Small
20. Small-Flat/Magazine
21. Small-Malleable
22. Small-Carbiner
23. Extended Length AR Magazine
24. Medium
25. Medium-Flat/Magaznie
26. Medium-Malleable
27. Medium-Carbiner
28. Odd - Cylinder (Speed loaders, Grenades)
29. Odd - Long (Helical Magazines, Bottles)
30.
31. Large-Carbiner
32. Large-Malleable
33. Large
34. Oversized
[Updated on: Wed, 25 August 2010 18:58] by Moderator Report message to a moderator
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