Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » Depri's Builds and Packages - Get your combat supplies here!
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Re: Depri's Builds and Packages - Get your combat supplies here![message #362418 is a reply to message #361865]
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Wed, 17 February 2021 22:01 
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PAPION |
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Messages:18
Registered:February 2016 Location: Tehran, I.R.Iran |
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Hi dear guys
I could not find any better place to report some bugs that exist for more than 5 or some even 10 Years
Bugs list:
1. If the inventory of a MERC be Full + he be SPY by using enemy clothe + He be discovered = His clothed remove (I think generally removing is wrong) + If he be top of a ROOF, it will fall under the roof Not under his legs

A) Lets the clothed be not removed and to if he wait he be covered again
B) Everything overloaded in his inventory like throw knife should be under his legs
+) If i use INVENTORY_MANIPULATION_COSTS_AP it make more trouble to i put clothes that came to my hands, in inventory
++) INVENTORY_MANIPULATION_COSTS_AP not work right when i do right-click on my hands. It means if i have a Rifle in second hand, and clothe come to my empty First hand, If i right click on my rifle the clothe will go inside of inventory without costing.
2. Sometime Number of Enemies in Eyes Range of MERC is +1?? and even stay after battle like (1) red exist till we change the sector
3. Wire-cutter Mouse Cursor and the AP number is WRONG (More than 10 years)

4. Look at the MERC Breath please. Left is empty, Right is full, After 10 Sec without Drinking water or time go, HOW?
Just try fast pressing (+) and (-) key on keyboard, time never can go, but with every pressing (+) a little regeneration of breath.

5. Please look at these frames carefully

A MERC go inside the bar and killed an enemy before alert and even go out and still have 100 AP
How i done it? Sure not using GABBI
I Just fast press Double (D) key. so till the alert not happend for enemy, i have almost infinity AP.
It is not smart way or alternative so is kind of bug when the feature and didn't well analysed.
A) I think we need 1 Sec (Can be optional) interrupt between every self calling turned base mode (i mean pressing D)
B) Or enemy sure decide to move after any turn without delay (Not a good idea)
6. Pressing Dot (.) when a MERC have rifle in hand while standing up, Do not change the character animation to what it should be:

(and sure also so many important improvements that we all know and i don't know mentioning them is right or not and also don't know where is better and sure also it is really late)
Version : SCI_JA2_v1.13_r8934_g2580 + Sneaking Realtime : ON - (Not changing serious items of INI)
I have to say i am fan (also a programmer but WEB languages) and sure i am not here for ordering, because i know how much developers time is valuable. but when i see after 10 years some easy bugs exist and still some developers daily improve other parts of the game like adding Smart Top Tree Go On Mouse Hover with 0.1 Sec Delay! How these bugs never fixed?! So i said to myself maybe need to be explained somewhere that possible dear sevenfm or depri or silversurfer or other developers care about it.
Best regards.
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| Re: Depri's Builds and Packages - Get your combat supplies here![message #362419 is a reply to message #362418]
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Wed, 17 February 2021 22:34 
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| Deleted. |
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Messages:2634
Registered:December 2012 Location: Russian Federation |
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PAPION wrote on Thu, 18 February 2021 01:011. If the inventory of a MERC be Full + he be SPY by using enemy clothe + He be discovered = His clothed remove (I think generally removing is wrong) + If he be top of a ROOF, it will fall under the roof Not under his legs
Dropping at wrong level should be fixed in r8942.
I agree removing clothes is not necessary, but it was implemented this way originally by Flugente, I don't want to change that.
2. Somewhere RemoveManAsTarget() wasn't called, if you could track down the situation when it happens, should be possible to fix. Like soldier dies when seen by covert spy or becomes POW etc.
[Updated on: Wed, 17 February 2021 22:37]
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| Re: Depri's Builds and Packages - Get your combat supplies here![message #362509 is a reply to message #362437]
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Tue, 23 February 2021 14:53 
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PAPION |
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Messages:18
Registered:February 2016 Location: Tehran, I.R.Iran |
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There is some more bad/wrong AI deciding in the game that for years exists and when i use it, make JA2 look not fun anymore:
1. Enemy AI deiced well about how to trap or attack you in any situation, except:
- You stay in a building with just one Entrance(Door), so all enemey try to come in from that way, one by one. so if you just sit there and keep shooting in same way, with one or two MERC you can finish more than 80 like what i done:

(There is almost 60 people died in front of door, in same place)
I think there is some way to avoid it:
A) Enemy use "blind attack" after more than 5/10 people died in same room. like they try to kill people inside with shooting over the wall.
B) Enemy use flash-bang or GAS or RPG or any explosive throw inside to kill us all camped there.
C) Enemy try to destroy the wall or roof (In Advanced sectors)
+) Enemey use JA2 window jumping too in my example
2. I think grenade explosion should be in next turn logically but: WHY it should be disarmed??? so not logic, in reality you can grab and throw it back if you be fast, and sure you never can use it anymore because the holder gone, so :
A) I think MERC/Enemy just should have this chance to throw it back in the turn, and it should have timer in hand like TNT in realtime.
B) It should take more AP from us because hard to reach a rolling thing.
+) If it is gas, it should hurt your hands a little. same as reality, it will burn ur skin.
3. Regeneration boost should not make hate for addicting to drugs.
+ Still i am curious to know your opinion about #3 - #6
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| Re: Depri's Builds and Packages - Get your combat supplies here![message #362515 is a reply to message #362510]
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Tue, 23 February 2021 18:44 
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PAPION |
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Messages:18
Registered:February 2016 Location: Tehran, I.R.Iran |
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edmortimer wrote on Tue, 23 February 2021 14:00Try Sevenfm's +AI executable. Using Seven's EXE, the last time I tried that tactic of hiding in a building the AI surrounded the building and waited for me to come out.
I tried that one too, exactly what you said happened, but with a single shooting sound they again rush inside. Like so many games AI that work like this.
sevenfm wrote on Tue, 23 February 2021 14:04There is a code in the trunk to stop at corpse but the check is only for final spot and not for a full path, so it doesn't always work well.
Exactly. So:
A) I think a simple idea like checking number of corpse inside a path or room with also checking last report of dead enemy about position of MERCs can make better decision to not come in but still not enough. because we can go in front of the door, kill some and return.
B) Better to AI try to do something crazy when something crazy happen to them. like it is better to destroy wall or roof or check if their friends not inside, just throw something in.
Now if we accept B is logic and good, the problem will be what options we have in codes to AI deiced: Where is INSIDE / Where they throw? When they throw?
- Where is inside : (no idea yet)
- Where they throw: i think inside 5 tile till last report of the dead soldier about MERCs position
- When they throw: after a soldier see more than 3 corpse in one tile + last soldier report of MERCs position + MERCs not seen by enemy on the moment
Or any better idea?
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| Re: Depri's Builds and Packages - Get your combat supplies here![message #362516 is a reply to message #362515]
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Tue, 23 February 2021 18:53 
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| Deleted. |
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Messages:2634
Registered:December 2012 Location: Russian Federation |
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Quote:I tried that one too, exactly what you said happened, but with a single shooting sound they again rush inside. Like so many games AI that work like this.
I don't think it works like that in actual +AI builds. Enemy can sometimes try to rush if they outnumber, but they will count corpses inside and the ratio so at some point they will stop outside and wait endlessly.
Apart from that, in +AI enemy will:
- throw smoke and other grenades into the room
- blow up walls with TNT or RPG
- blow up roof above known opponent
- jump into window if there is known opponent inside
- shoot through walls if possible
[Updated on: Tue, 23 February 2021 18:54]
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| Re: Depri's Builds and Packages - Get your combat supplies here![message #362838 is a reply to message #362833]
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Sun, 11 April 2021 02:50 
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| Kitty |
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Messages:505
Registered:October 2017 Location: Germany |
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gougluinn wrote on Sat, 10 April 2021 18:18thx. btw i didnt see there is also newer version (8675 - Urban Chaos-1.13 Full Experimental 12 v4.6x 20190510) available but it says experimental. it has been two years since the message got updated. can anyone recommend that now?
edit: that link you wrote there doesnt have 7669. it has recent links and lots of verbiage.
Here is the bit of information you missed due to my wall of text:
Kitty wrote on Sat, 24 October 2020 09:06One 1.13-version mentioned there (r7679_on_g2188) is no longer available (as far as I know), that leaves 7609 (see above).
I couldn't find a version 7669 anywhere, it's not in Depri's Archive or elsewhere. Your best chance will be someone who has stored it private.
8675 itself has an annoying bug, that's why I recommend to use 8684 instead. There are links to already assembled UC-1.13 (both, 8675 and 8684 version) in the UC-1.13-part of my thread.
Last I've seen, the polish forum (link see thread) is hosting an even higher version (english).
I found the "experimental" version playable. Same for the 7609-version, which has the benefit of being able to use sevens 7609+AI with it.
[Updated on: Sun, 11 April 2021 02:56]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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| Re: Depri's Builds and Packages - Get your combat supplies here![message #362848 is a reply to message #362842]
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Sun, 11 April 2021 21:21 
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| Kitty |
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Messages:505
Registered:October 2017 Location: Germany |
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gougluinn wrote on Sun, 11 April 2021 18:27your link for '8684' is not working for some reason i dont know. game is opening and closing in a sec and it only shows on taskbar. ....
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Just to be sure, we are talking about this one?
Kitty wrote on Sat, 24 October 2020 09:06
Already fully asembled SCI for AFS-1.13 and UC-1.13 can be found here: SCI AFS-1.13 and UC-1.13 (two versions, one based on 8675, the other based on 8684) or in "Unstable Modpack" by sevenfm (see link in next topic). Those only need to be unzipped over original JA2-installation. Choose mod (01*) and ini (10*) in Ini-Editor (* numbers see description Ini-Editor) and play.
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If so, I downloaded it myself to be sure to use the same file and it worked as intented.
I did:
- instal original JA2 (tried with both, english steam-version and german CD-version)
- downloaded the file called "SCI_UC-1.13_v4.6_(10.05.2019)_on_JA2_v1.13_r8684_g2576.7z" from the mediafire
- unzipped the download and copied the content from inside the unzipped folder
- added the copied content inside my JA2-original
- choosed the UC-1.13-vfs-config and UC-1.13-ini in Ini-Editor
- set Intro to false in Ini-Editor
- started game
- drank some coffee while militia defended airport
- fetched my stuff from airport-manager, hired Rosebud, talked to Carmen
- went looking for the Jeep and Jubilee
- entered subway, died
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The versions one can find under the link above, only need a base-instal of the ja2-original. I already assembled all nescessary files from UC-1.13-installation (Data-UC, etc.). They already contain the 1.13-version (8675 or 8684), no need to instal those first with the versions from link above.
So, one either follows the original instal-instructions for UC-1.13 or use the versions from link with orignal JA2.
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Many Ja2-mods, especially older ones, require some fumbling to instal. Seven is providing some Modpacks (one for 7609-mods, one with mods for more up-to-date 1.13-versions). That's a great service and I'd recommend to use them to avoid all the hussle with installing.
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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| Re: Depri's Builds and Packages - Get your combat supplies here![message #363454 is a reply to message #363453]
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Sat, 03 July 2021 22:43 
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| Kitty |
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Messages:505
Registered:October 2017 Location: Germany |
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rasz wrote on Sat, 03 July 2021 20:27Kitty wrote on Sun, 23 August 2020 10:59
Recently I came across : "https://jenkins.maeyanie.com/job/JA2%20SCI/" ,which also seems to work. But some people at discord claimed to have problems with those compiles. And I don't know anything about the source/owner of this, so I prefer the stuff I knew from here.
Inveris wrote on Sun, 04 October 2020 13:59
https://jagged-alliance.pl/plik589/
JA2-Unstable-r9123-g2595 and ja2_1.13_beta_eng_gr9112_dr2594
both have trouble with Tony
CHANCE_TONY_AVAILABLE = 100
but Hand still says "Tony stepped out for a bit" 
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The problems with Jenkins I was refering to are related to this SCI not being compatible to XP ("not a valid win-32-application"). It's working fine with modern OS.
If both SCI you mentioned have this problem with Tony, it's more likely that there is a problem in the source-code those SCI use as a base. If it's true for my SCI as well, I can tell for this that I haven't changed anything which might cause this (I only use the official SVN-source and add some txt-files (Changelogs, readme).
I'm not 100% sure, but I faintly remember to have seen some changes to merchants in some of the latest code-changes. I'll try to catch some coders attention. If you have a savegame from right before this is happening, it could be useful for the coders.
[Updated on: Sat, 03 July 2021 22:54]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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| Re: Depri's Builds and Packages - Get your combat supplies here![message #363667 is a reply to message #363454]
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Tue, 07 September 2021 13:03 
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valcik |
Messages:3
Registered:December 2009 Location: Slovakia, z |
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Hello,
The game returned "sector J2 level 0 doesn't have mapedgepoints" error message and crashed after trying to deploy team by heli in J2.
SCI_JA2v1.13_Revision_8670_on_GameDir_2473
Thanks for all your work on this great mod, guys!
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| Re: Depri's Builds and Packages - Get your combat supplies here![message #364446 is a reply to message #311288]
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Thu, 10 March 2022 22:33 
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andy777 |
Messages:1
Registered:March 2022 |
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I look almost everywhere but didn't manage to launch V1.13 on windows 10
Does anyone have a working guide to install and make it playable on windows 10 or 11?
I'm not allowed to post images to show what errors I'm getting(
Appreciate your help
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| Re: Depri's Builds and Packages - Get your combat supplies here![message #364754 is a reply to message #311288]
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Sun, 17 July 2022 01:36
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KNN |
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Messages:6
Registered:May 2018 Location: Malaysia |
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hi,
i am currently using r9389, downloaded from Jenkins.
bug: sector G11
when my merc travel to sector G11 from north side, there were enemies there so it started off in combat. but the whole screen turned to a Greenish filter, like as if u are seeing something using a green colored spectacle. i have played the game to day11 so far, took over drassen and explored its surrounding areas and fought many times but never seen this green filter thing happens, so its probably localised to sector G11. if i drop my backpack with ctrl+shift+b the game will immediately crash to desktop, tried to proceed with not dropping backpack but game still crash when the shooting starts. (edit: its night time, around 5am-ish, this only happened in G11 for me.)
-hmm a day in game later when i traveled pass there when it has no enemy, the problem went away. i am not sure if there was a sandstorm happening last time when i go there. could be the weather or it only happens when encoutering enemy there. life is strange..
bug: some items duplicate itself overtime.
screenie: imgur.com/a/RRgsReR
as shown in screenie, the letter from chivaldori has duplicated itself along with some other stuff, the ammo and granades have not. i dont know how this happened, didnt use any cheats (dont know any anyway).
[Updated on: Sun, 17 July 2022 20:10] Report message to a moderator
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