Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » indoor combat strategy
Re: indoor combat strategy[message #298080] Tue, 07 February 2012 21:32 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Speaking of indoor combat, and jumping through windows...

I can't seem to do it. I thought I read somewhere that the hotkey for it was "j", and as long as the window was shot out you could move through it. Or, for that matter, climb up two story buildings.

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Master Sergeant
Re: indoor combat strategy[message #298081] Tue, 07 February 2012 21:44 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3641
Registered:July 2009
It's [Shift] + J and you can't climb 'two story buildings'. If you are unable to climb regular flat roofs though, you might want to check if you're wearing a back pack.

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Captain

Re: indoor combat strategy[message #298087] Tue, 07 February 2012 22:53 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
Also, in order to jump through a window using [Shift]+[J], you have to face the window, it has to have been shot out first and there can't be any obstructions behind it.

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Master Sergeant
Re: indoor combat strategy[message #298107] Wed, 08 February 2012 06:29 Go to previous messageGo to next message
Blue_Fox is currently offline Blue_Fox

 
Messages:538
Registered:September 2006
Location: Netherlands
DepressivesBrot
It's [Shift] + J and you can't climb 'two story buildings'. If you are unable to climb regular flat roofs though, you might want to check if you're wearing a back pack.

ooh?
; Turn this on and your merc can jump through open windows by pressing 'j'.
;------------------------------------------------------------------------------------------------------------------------------
CAN_JUMP_THROUGH_WINDOWS = TRUE

;------------------------------------------------------------------------------------------------------------------------------
; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'.
;------------------------------------------------------------------------------------------------------------------------------
CAN_CLIMB_ON_WALLS = TRUE

Need an update
http://ja2v113.pbworks.com/w/page/40802363/Jagged%20Alliance%202%201%2013%20Hot%20Keys

[Updated on: Wed, 08 February 2012 06:30] by Moderator

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First Sergeant
Re: indoor combat strategy[message #298111] Wed, 08 February 2012 09:45 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Ah. SHIFT plus j. The ini editor (as Blue Fox posted) and a couple of keymap guides I checked just said 'j'. Hence my confusion. I'll try this out tonight to see if it works.

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Master Sergeant
Re: indoor combat strategy[message #300565] Wed, 29 February 2012 07:34 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
I can definitely jump through broken windows with Shift+J.

Still no climbing up tall walls like the ones in Balime or Meduna, though. Not sure why the ini editor suggests that it's possible.

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Master Sergeant
Re: indoor combat strategy[message #300566] Wed, 29 February 2012 08:04 Go to previous messageGo to next message
sabresandy is currently offline sabresandy

 
Messages:65
Registered:February 2012
I've heard mention of flashbang grenades, but do they actually do anything? I've deployed them against enemies on several occasions, but there didn't seem to be much of an effect.

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Corporal
Re: indoor combat strategy[message #300567] Wed, 29 February 2012 08:28 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3641
Registered:July 2009
They should be blinded and thus incapable of interrupting you for the rest of the turn. It worked when I used one but I'm not sure how long the effect persists and those things are annoyingly rare if you don't import them en masse from BR.

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Captain

Re: indoor combat strategy[message #300570] Wed, 29 February 2012 08:36 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
I was thinking about trying to enable the enemy to use them a while back, just so I could judge their effectiveness. I totally forgot about that. Guess it's time to get back on that project...

Edit: well, that was easy. Can't wait to spend half my time blinded while in combat, now... :/

[Updated on: Wed, 29 February 2012 08:46] by Moderator

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Master Sergeant
Re: indoor combat strategy[message #300624] Wed, 29 February 2012 22:46 Go to previous messageGo to next message
Sam Hotte

 
Messages:1960
Registered:March 2009
Location: Middle of Germany
Ryft
Still no climbing up tall walls like the ones in Balime or Meduna, though. Not sure why the ini editor suggests that it's possible.


what exactly do you mean?
AFAIR in the ini editor it is said that you can climb onto walls that are wide not tall. That is walls that are wide enough and feature flat top to let a merc stand on top like on a flat roof.

There are no such walls in Balime in stock 1.13 but e.g. in Cambria University (IIRC).

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Sergeant Major
Re: indoor combat strategy[message #300634] Thu, 01 March 2012 01:00 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Blue_Fox
;------------------------------------------------------------------------------------------------------------------------------
; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'.
;------------------------------------------------------------------------------------------------------------------------------
CAN_CLIMB_ON_WALLS = TRUE


That's what I mean. 2 Floors. So not wide... tall! And Balime definitely has some tall 2-floor buildings. A roof is not a second floor, sorry.

If they meant otherwise, it was poorly worded.

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Master Sergeant
Re: indoor combat strategy[message #300768] Fri, 02 March 2012 17:32 Go to previous messageGo to next message
Sam Hotte

 
Messages:1960
Registered:March 2009
Location: Middle of Germany
ACK! Suboptimal wording
It's meant 2 layers; the 2nd layer being the roof. And it means walls that are NOT part of a building (=walls that work like a fence; surounding your garden or something).

So it should be "you can climb onto a 2nd layer of those tiles being part of fencing walls that do offer some sort of platform on top allowing a human being to put at least two feet on it":

o
o ||
|| _/\_
/\___| |___

"You can climb onto (some) walls like onto flat roofs"

Sorry, cannot explain better.

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Sergeant Major
Re: indoor combat strategy[message #300811] Fri, 02 March 2012 23:40 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
LOL. "Sub-optimal?" Nice weasel words, there. Razz

But yeah, I totally know what you mean. But at the time I thought it was some cool new 1.13 feature.

Of course, going through windows IS a cool new 1.13 feature, yes? And that's definitely made some maps a little more interesting.

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Master Sergeant
Re: indoor combat strategy[message #300834] Sat, 03 March 2012 08:07 Go to previous message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Update: I modified my enemy item choices xml to include some new toys. Among them... emergency flares and flash bangs as grenade choices.

So now I can stockpile flashbangs, somewhat sustainably without needing to rely on BR. I tested one out in the Tixa dungeon... there's one enemy that persistently camps in the southwestern room, and half the time seems to get an interrupt on me as I enter. Wolf tossed in the flashbang and charged in to find a stunned enemy. He eliminated him with a burst to the skull, quite handily.

Definitely a useful tool in a room clearing arsenal. I can see how you might combine them with tear gas or stun grenades to rapidly storm a building or room. might be putting them to good use in the research facility.

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Master Sergeant
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