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Completing John and Mary Kulba quest
Wed, 10 June 2026 23:13
So returning to JA2 AIMNAS with the latest builds and everything's tickety-boo until I fly John and Mary from Chitzena to the Drassen airport. I've now spent 15min running them and some mercs around the airfield tarmac, around various buildings, into the terminal, and out front. Nothing gets the quest to complete. I even walked south to the next sector and walked back north but could not bring up the conversation with John that ends the quest.
Googling the problem brings up a post I made in 2017 where I found the trigger (in an obviously very old build) being the rightmost aircraft. I even included a hilariously tiny screen grab but it doesn't appear to show where John specifically was when it triggered.
So has anyone had this problem with a more recent build and found the square(s) that trigger John's conversation?
AIMNAS |
0 comments
Github Version Collection
Tue, 02 June 2026 09:00
Iam wondering why on Github there arent all Versions of the mod 1.13 
Actually there is V1, V5 and V4. Does anyone know a second source for older Versions of the mod?
Is there any Motivation or Intention to built up an archive of all Versions here or to provide all Versions on Github? In my opinion its sad that you can only download the newest Versions and the old ones get lost. The mod has been built over years and not everyone always wants to play only the newest Version. Especially in the case of JA2. It would be so nice to have an archive. Making none has no reason for me, especially on github that is made to do exactly this.
Besides of that iam searching Version JA2_113-v3-Gb8faLa10d that can be found on archive.org but cannot be downloaded there...
If someone can upload version 3 for me in englisch and german, or maybe in all languages i definitely would spend a coffee. If someone is missing Version 2 and likes to have it i can provide that.
v1.13 General Development Talk |
3 comments
AFS and JA2 1.13?
Mon, 18 May 2026 19:06
Dear all,
is there a recent how-to somewhere that can guide me to set up a recent 1.13 and the AFS mod?
After been through AR and Widlfire 1.13 recently I would like to enjoy Arulco with more guns & items. I have the SCI 7609 + DL-1.13 (v4.50.1) up and running, but have not been able to stich together AFS setup or to find the Mods current repository.
Is there a set up guide for that?
Sadly, most of the links in the AFS threads have been broken by time and WP.
UC/DL 1.13 & AFS |
1 comment
Training Health
Active Train; Wed, 15 April 2026 16:06
Hi is there a way to increase health stat actively in Wildfire? I see A7-A8 trick only works for strength and I want a fast way to raise health.
JA2 Wildfire |
0 comments
Runtime Error on JA2 1 13 v5
Sat, 11 April 2026 18:37
I've been replaying JA2 with the 1.13 mod for the first time in some years, having a blast but I'm also running into some issues that I hope someone can help me clear up.
Most important issue is this Runtime Error which is rendering the game unplayable, literally. Once it occurs, no matter how many saves back I go, it occurs, on saves that I've loaded with no issue a day before. Even starting a new game encounters the issue, requiring a full uninstall and reinstall of all game files
The error message is as follows:
Runtime Error
Press (esc) to exit
File: D:\a\source\source\ext\VFS\src\Core\vfs_file_rail.cpp
Line: 106
Function: vfs::COpenWriteFile::COpenWriteFile
File "FortificationPlan\D2.txt" could not be opened for writing
I have the game installed outside of the program files folder(s) and have no idea why it's even mentioning D: since to the best of my knowledge everything is installed to the folder I made on my desktop for games.
A less problematic problem is a constant ini error on the title screen that states the values for enemie and creatures in tactical, and number of hireable mercs dont match the values in ja2options.ini
If anyone can shed some light on these issues, particularly that 1st one, I would heavily appreciate it.
Thanks
v1.13 General Gameplay Talk |
2 comments
Zombies?
What are the exact mechanics?; Sat, 04 April 2026 14:23
A question about an old(-ish) feature: Zombies...
Unfortunately search is of no use here: Apparently this word has never ever been uttered in this forum, yet the feature is over 15 years old!...
Anyway, I've always been wary of enabling them, since as far as I understand, all dead guys will eventually rise as zombies, and a freshly conquered town sector with up to 32 corpses means a lot of work (especially since I'd like to play them with the "only headshots kill them" feature)...
So, does anybody know:
- Do all the dead guys eventually rise as zombies?
- Is there a way to remove/destroy corpses? (I wouldn't be surprised corpse management has existed for ages, but it somehow eluded me...)
- If not, can you somehow prevent zombies from rising, or at least limit their numbers, so I don't have to guard every conquered sector on the map for days till I've headshot the very last zombie? I'm afraid this will get tedious pretty fast.
Or did I misunderstand the whole thing, and it works in a completely different way?
v1.13 General Gameplay Talk |
0 comments
Removing DG mercs
Build 7609; Sat, 04 April 2026 12:46
I want to remove the deadly games mercs from the game that shouldn't be there due to death or retirement; I know it can be done as I have done it before, but I can't remember how and last time I tried to do it, it didn't work or did weird things like show 2 Barrys in the AIM website. I remember having to edit the availability in the xml files, but the actual line to mark them as unavailable has been removed.
I know I don't have to hire them, but I want to clean up the laptop screen. wildfire guys are fine, just the deadly games mercs who weren't in vanilla i.e. Bud, Beth etc. I'd like to do this for AIM and MERC.
Thank you
v1.13 Solutions,Tips & Spoilers |
2 comments
The Bears Pit
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